TACTICS

Eldar was my first army and I have been collecting for about 1 ½ years, my experience with Eldar is fairly good. I've collected almost 3000 points so far but have pretty much only played orks, A little bit of Space Marines, and even less tyranids. But I like to think I'm pretty good with my strategy, and I beat ork most of the time(haha Lixor). So here I go…

General tactics: Eldar are, I feel, the strongest race in 40k, hat excluding the new necrons who are very cheesy, but most will say that about Eldar. There main strength is speed, and they have troops that cover almost any basis. Almost all of their troops can move 10" or more, this fact makes them very maneuverable and hard to hit. When using your Eldar make sure you can get troops any where on the board in a turn to lend support. Warp spiders and Swooping hawks do this very nicely. Eldar also have very good hth troops and Wraith Guard can blow the $#!+ out of anything.

CHARACTERS

Avatar: strongest character in the game, well, maybe except the Blood Thirster. But he has fallen many a time to a lascannon, but is immune to most other heavies that could do him harm, so depending on your opponent, you have to decide. Never use in low points either., 2500 or more.

Farseer: love him, has an uncanny ability to just not die Mine has taken on countless death company and orks with out dying, escaping great odds. I usually give mine Witch blade, Eldar Spirit Stones and Combat drugs, and sometimes a melta gun and a chain sword just for some added kick. This makes him very offensive, and a big target. I have sometimes waited whole games just waiting for an enemy to get close enough But he does get results, so give him a try.

Warlocks: never used them, but lend great physic support.

Exarchs; absolutely best characters in the game, with some many options, they have too may possibilities. hth masters and have great gun options. I have killed masses of orks with a swooping hawk Exarchs and lasblaster and fastshot. And bounding banshee can kill a lot too.

Most of the other characters don't have models yet so I haven't used them and can't give much insight.

Squads

Gaurdians: love them to take hits for me, and catapults up nice and close work wonders against fodder armies. Always give them catapults and group them in 5-7 models.

Dire Adventures: never used them, but don't plan on it anyway, get guardians instead.

Striking Scorpions: Work well 1 on 1, but if they get grouped and can't charge they die real quick, use in a large group.

Howling Banshee's: great hth troops, just make sure that's all they do. They really can't take a hit either so keep them under cover. Great against marines, even characters.

Fire Dragons: I have problems getting these guys close enough to shoot, 12" is really short but still they are something to look at, SM with melta's are 38-40 points, Fire dragons are only 28.

Swooping hawks: their wicked, fly anywhere on the board in a turn, and even fly off it, but they do die quite easily to over -watch, so watch it, they do keep squads from shooting though.

Warpspiders: these troops just kick, nothing else can warp, shoot, than warp again, and they basically carry heavy flamers, what more could you ask for in a troop ??? Use them in groups of 4-5 and watch those little green $#!+'s dies.

Sliver lances: haven't used them, but I'd rather put guardians in them, a bit pricy.

Dark reapers: work really well wit plasma missiles, can block line of sight nicely, one time, I rolled double 6's when I was testing what they would do, killed a lot of orks.

Wraithgaurd: I still have yet to play a game well with these guys, being the slowest Eldar troops with a short gun, makes them hard to hit what you opponent doesn't want you too, but many consider them cheap and with good reason. The power to nuke anything that comes at them on a 4+ is amazing.

Scouts: They make short work of orks and other lightly armored troops, but don't make such an impression on marines, but massed shots can kill characters.


Harlequins: ok, i have been correct about these guys, great hth fighters but don't use them as sceen, or else, my buds at #warhammer will kick your ass!!!,

Pirates and dragon riders: haven't used them at all.

Support:

Warwalkers: great, 2+ save in the front, and 2 heavies, amazing war machine, I use twin scatter lasers on mine, but I just waiting to try twin heavy plasma.

Dreadnought: basically every other dread, but a little better, only one heavy, but 2 powerfists, and heavy flamers an really do some damage. If your only taking dread or a walker, choose a warwalker.

Vyper: only used mine a few times, but deadly is an understatement . Use for pop-up attacks to keep alive.

Weapon Platforms: haven't used them much, but rather have something that moves as well.

Flacon: haven't got one yet, but they seem mean as hell.

Well, that's about it, just remember to relie on there strength and never give them a job they weren't suppose to do.